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I found this one pretty easy once I figured out what I all had to do. #Two point hospital topless mountain manualI’ve got a manual save to go back to - going to see if I can salvage the save file - hopefully without abusing the researching elsewhere trick Would have been good in the video to have gotten an idea of the staff level/skills. 12 researchers is going to cost me more in wages than it will make surely? #Two point hospital topless mountain fullI currently don’t have the 3 full research rooms - I tried with one researcher churning out 45k. The treatment takes too long and sometimes it can waste a few months of significant losses. I resisted until wave 28 to build any surgery rooms. Where you have the escape room I placed all treatment rooms for nurses - to avoid any travelling between the two treatment blocks I also have people giving up on waiting for diagnosis rooms? I’m also consistently falling short of the 65% cure rate by 1-3 patients. Now however I am losing money and have gone from 1.5mill to 800k. So I am using the layout in your video (with some small differences) and it was plain sailing to about wave 28. This achievement is arguably more long than it is difficult. ![]() #Two point hospital topless mountain upgradejanitors 16 - all must have maintenance, most should have ghost capture, have 1-2 janitors with good upgrade skill (around 3). Nurses 14 - 50-50 split between treatment and diagnosis, injection skill on 1 nurse and ward skill on 3 nurses (treatment for injection and diagnosis for ward). 16 receptionists - Only upgrade customer service. 1 of each treatment except 2x surgery and 2x pharmacy. 15 diagnosis rooms (4x psychiatry, 4 general diagnosis, 5x DNA lab, 2x ward) The amount of patients coming into the hospital per wave caps from wave 28 at 150 patients. #Two point hospital topless mountain freeFeel free to add a few in corridors just in case.ġ6. ![]() Constantly check the rooms to see if there is a fire extinguisher in there and replenish stock. On the topic of fires, you will get solar flares constantly and janitors will take fire extinguishers out of rooms to fight solar flare fires. Make sure you check to see what type it is and check the condition of the mechanical equipment accordingly to ensure you don't have too many explosions or fires.ġ5. Keep an eye on warnings - some of these can be 'low seismic activity' but some can be extreme. You do not need to buy every sector in the level - only buy new sectors when you genuinely run out of space.ġ4. have 1 luxury drink machine or laxative drinks machine (50-50 split) with 1 of each in main sector and amusing snack machines in each sectorġ3. You want roughly 50% of your doctors to be GP trained, 20% treatment trained, 15% DNA trained, 10% psychiatry trained and 5% surgery trained.ġ2. Do not hire well qualified doctors if you can help it as they will be expensive. Hire doctors based on what skills are available or train to what skills you want them to have without promoting. Train all staff to their maximum potential without promoting. Only promote staff when they complain about wages. The game will complain about your reputation but this really doesn't matter on this level.ġ1. This is important as this is how you will get your money. Do not have other diagnosis rooms too far from GPs.ġ0. Keep as many GP offices together as possible. use fast treatment policy - I had it at 85%ĩ. NEVER use AC units - use ice sculptures insteadĨ. Put more than 1 fire extinguisher in rooms with equipment, especially those where the equipment deteriorates fast such as the DNA labs.Ħ micromanage staff - for example i always picked up and put the staff in the training room, janitors to machines that needed urgent repairs, missing staff in rooms with a long waiting lineħ. Have coffee stand, chair, sweet dispenser, hand sanitiser and fire extinguisher in each room except GP. Statues on corridors so you get max environment bonus - this reduces complaints from staff for wage increase demands. Make 3x3 GP offices and cram them with medicine cabinets (I could fit at least 10)Ĥ. The risk if not is that they slow down and either get angry or die from low health.Ģ. If it is near particular rooms, you may need to move one room so that there is more space for patients to move. If it's near drinks machines, then you may need to buy more. 2x2 is fine but it can get a bit hectic later on if not wider - keep an eye on where you get big groups of patients. You need to have everyone moving at a brisk pace. Tips and tricks to making money and earning this achievement below:ġ. Kicking myself that I didn't finish this achievement sooner. I tested this on wave 33 and failed on 66% cure rate. You now have to get 70% to beat the wave. EDIT 19TH JUNE 2020 - This no longer works. ![]()
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